Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > The Riverside Inn

Notices

Closed Thread
 
Thread Tools Display Modes
Old Aug 31, 2006, 11:50 PM // 23:50   #141
Wilds Pathfinder
 
Rogmar's Avatar
 
Join Date: May 2005
Profession: W/
Advertisement

Disable Ads
Default

Quote:
Originally Posted by Loviatar
and you can be only one year behind in the skills you have.

brilliant move


did you note that Factions packs were not offered or that it was stated new packs for later chapters would be much later to prevent just that?

and no other professions of course
So you can't be ahead of people unlocking skills (When do most people unlock skills, when the game is fresh or a year + old?) You can only catch up, you can't honestly expect new players to spend 2/6 months (6 months for new chapter) unlocking skills from 3-4 chapters ago, you can, but there is a more efficient but costly way of unlocking the old skills.
By what Gaile just said Im guessing that when the chapter after nightfall is announced and 2 months before its released, this UAS will be available for Factions, but then again it's not Prophecies (The Core Package)

-For the people comparing additional slots and Chapter UAS to unlocking FoW, it's not even close... The trend is ACCOUNT-BASED features, NOT CHARACTER-SPECIFIC
Rogmar is offline  
Old Aug 31, 2006, 11:57 PM // 23:57   #142
Academy Page
 
Join Date: Sep 2005
Guild: Xen of Onslaught
Default

I really feel that most of you are missing the point here and are worried about future additions to the online store that will never happen.


Being able to buy a skill pack for each chapter should be looked at as the PvP version of each chapter, that is why the price is set as high as it is. Also this is an option for those that join GW in the FUTURE and enable them to be able to be competitive with those of us that have been playing the game since release without having to play through hundreds of hours of additional game play before they are able to play in the way that they wish. By offering this, Anet is confirming there mantra of "skill over time spent" by allowing new players the OPTION to purchase these PvP unlocks for previous chapters that they may not own but would need to play competitively. This option is needed to keep GW PvP alive with each additional chapter that will be released.

This change does not change PvE at all. I see no reason for any person that strictly PvE's to even comment on this, since it effects no part of the game that you play. I understand that you are fearful that Anet will offer some type of equipment, material, gold, or other service through the store that would make all the time and effort you have put into the game seem meaningless and pointless. Anet will not do this since they do release that GW is made up of mostly PvEers, and a move like this would disenfrancish those players and lose money.

This is also a move to recapture many of the strictly PvPers that had left the game when it first came out since they felt that they where cheated by having to grind through a game mode they wanted nothing to do with to be able to get to playing how they wanted.

Just my 2 cents.
wren e is offline  
Old Aug 31, 2006, 11:58 PM // 23:58   #143
Frost Gate Guardian
 
Join Date: Mar 2006
Profession: W/Mo
Default

i dont pvp so it does't effect me, but i guess not everyone has time to unlock all the skill so this is a good thing in my book. Even if you hate the idea and think it's a rip off the simple answer is.....

DON'T BUY IT

Just ignore it completly, or better still unistall GW and never play again, that way you can be safe in the knowledge that the evil people at Anet can't take your money away from you.
english storm is offline  
Old Aug 31, 2006, 11:59 PM // 23:59   #144
Banned
 
KANE OG's Avatar
 
Join Date: Oct 2005
Guild: Ogmios Graybeards
Profession: W/
Default

Personally, I couldn't give a crap. When they start offering NEW skills ONLY thru the on-line store, then it's time to make a stand.
KANE OG is offline  
Old Sep 01, 2006, 12:01 AM // 00:01   #145
Furnace Stoker
 
EternalTempest's Avatar
 
Join Date: Jun 2005
Location: United States
Guild: Dark Side Ofthe Moon [DSM]
Profession: E/
Default

I've played in 3 beta events, picked up factions .. when the CE actually came out late. I'm mostly a pve myself (less Alliance Battles, there fun )

How do I feel about this... err ok, that's cool. I mostly pve and slave over unlocks and don't have much to show but this does NOT bother me.

Having the skill does NOT equal being able to use it. It allows a person to pick on 1 chapter, then pay the cost of the game (without having the actually game) to get access to the other skills per game (I see factions unlock next).

I will bet you that when Chapter 4 comes out, Factions will show up in the store the same way for unlocks.

As a pve, this does not affect me at all, and allows pvp another avenue to get skills.

Also do you know the pain it will be to get UAS if you jump in to GW say on Chapter 6 and having to buy all the previous chapter then to grind for them be in PvP faction points or quests. Not only that if you want to pve, you still have to buy the game a 2nd time for the PvE.

In some ways here the answer, I want to pvp and not pve, ok pay the same price that can do both (but have to unlock) and here you go. Pay more latter if you want to add the pve back in. I also think the prices are fair for the convience.

Also notice this is skills only, not equipment. This move make sense for the way the game is evolving.

Last edited by EternalTempest; Sep 01, 2006 at 12:03 AM // 00:03..
EternalTempest is offline  
Old Sep 01, 2006, 12:01 AM // 00:01   #146
Lion's Arch Merchant
 
Metanoia's Avatar
 
Join Date: Feb 2006
Default

Gaile, this isn't even close to what people mean when they talk about UAX. All this change does is level the grinding playing field... Newer players are now in the same boat as older ones. They now both 'only' have an average of 2 hours PER DAY requirement just to keep up with the rate of unlocks coming out every 6 months. When people talk about UAX, they're talking about removing this unnecessary grind.

In actuality it's not such a problem as the majority of skills in the game, especially in GW:Factions, are... well, bad. Funny that the large proportion of bad skills is the saving grace of a horribly flawed system, isn't it? There were only a handful of skills in GW:Factions worth unlocking.

Ps. Diablo, it's GW:Prophecies for the PvP-only players. They don't need to buy a GW:Prophecies CD-Key to utilise this. That's why it costs as much as it does... or rather, why it's justifiable to have it cost as much as it does. Perhaps they should have a bundle package for PvPvE players, where you get access to GW:Prophecies with UAX included at $59.99-ish?

Last edited by Metanoia; Sep 01, 2006 at 12:12 AM // 00:12..
Metanoia is offline  
Old Sep 01, 2006, 12:02 AM // 00:02   #147
Pre-Searing Cadet
 
Join Date: Jul 2006
Guild: legendary shadow worriors
Profession: W/Mo
Default

I think that it's ok, as long as Anet doesnt go overboard and start letting people buy PvE unlock packages. Any way it doesnt take long to unlock skills by buying them from the trainers.
crazedlemon is offline  
Old Sep 01, 2006, 12:03 AM // 00:03   #148
Grotto Attendant
 
Join Date: Oct 2005
Location: Cedartown, Georgia
Profession: R/
Default

40 for UAX for Core/Chapter 1 is Fair...

ALOT of people (including me) paid 40 bucks for "GOTY" (06) edition for 7 special weapons.

So 40 bucks for 454! Skill unlocks isn't that much...
Former Ruling is offline  
Old Sep 01, 2006, 12:16 AM // 00:16   #149
Banned
 
Join Date: Apr 2005
Location: United States
Default

Quote:
Originally Posted by TheMosesPHD
As many people have said. Having the skills is only the first part of being successful, after that you have to learn how to use them, and then even after that you have to be able to prove your ability to use them by gaining fame or other titles that show you're experienced.

People who are new to the game still start at rank 0, and have to claw their way up in rank and experience just like we did. On top of that, for newcomers to the game grinding all the way up is that much more difficult because they're facing more difficult teams than those that existed at the beginning of the game.

There are now rank 9+s all over the PvP realm. That's a HUGE leap in experience from someone that's brand new, and it's going to take them a long time to get lucky enough to win some matches. Let's give em a break eh, at least let em have some of the skills so they can try and copy and learn from the higher rankers. It's not too much to ask I would think.
Players like you are the reason why most new players quit. You feel that because you are r9+, you are experenced, and R0 players are noobs, well hate to break it to you, but players who don't play just HA, will be R0 also, but they are not noobs, not by a long shot.

Players that only play HA and only use cookie cutter build to easly obtain fame and think they are experenced are just as new as a new player can be. I think HA should be revamped as a part of this new update to skills being released, so new players truely have a chance to expore the skills and learn them, instead of being forced to use predetermined builds, which by the way do not exist on the PvP build page of character creation, to explore.

Just a to let you know, I am rank 0, but I have been playing this game since before it's inception, I am not a noob, but according to you I would be, thus the fatal flaw in the system.
Chris Blackstar is offline  
Old Sep 01, 2006, 12:16 AM // 00:16   #150
Frost Gate Guardian
 
Smoke's Avatar
 
Join Date: Jul 2005
Location: Down Under
Profession: Rt/
Default

Why do ppl care what others do with their money? i got about 90% unlocked for prophecies and factions, and when i get to that 100%, it will be for my own satisfaction, not someone elses.

Some ppl in this community need a realty check...
Smoke is offline  
Old Sep 01, 2006, 12:26 AM // 00:26   #151
Age
Hall Hero
 
Age's Avatar
 
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
Default

There is just one thing I just looked at the store and the Monk and Necromancer line of skills were not there.This is unless you buy the whole line up at 39.99 then you get them.I guess they will have to update it.
Age is offline  
Old Sep 01, 2006, 12:27 AM // 00:27   #152
Ninja Unveiler
 
Omega X's Avatar
 
Join Date: Jun 2005
Location: Louisiana, USA
Guild: Boston Guild[BG]
Profession: W/Me
Default

Meh, I'm just waiting for that ONE mistake that they will make with the GW Store. They will learn.

Offering these buyable packs only makes earning them in game that much more painful. But it is the easy way out instead of changing the system for PvP.
Omega X is offline  
Old Sep 01, 2006, 12:29 AM // 00:29   #153
Jungle Guide
 
TheMosesPHD's Avatar
 
Join Date: Feb 2006
Location: Oregon
Guild: Mo Mo Patty Blinks [MoMo]
Profession: R/
Default

Quote:
Originally Posted by Chris Blackstar
Players like you are the reason why most new players quit. You feel that because you are r9+, you are experenced, and R0 players are noobs, well hate to break it to you, but players who don't play just HA, will be R0 also, but they are not noobs, not by a long shot.

Players that only play HA and only use cookie cutter build to easly obtain fame and think they are experenced are just as new as a new player can be. I think HA should be revamped as a part of this new update to skills being released, so new players truely have a chance to expore the skills and learn them, instead of being forced to use predetermined builds, which by the way do not exist on the PvP build page of character creation, to explore.

Just a to let you know, I am rank 0, but I have been playing this game since before it's inception, I am not a noob, but according to you I would be, thus the fatal flaw in the system.
Being rank 0 doesn't make you a noob, but misreading my post just might.

First off, I'm rank 7, thx for asking. I'm quite a ways away from being r9.

Second. I said this:
new players (noobs) are r0

I did not say:
r0 are noobs.

Believe it or not, those are two very different statements.

What I was saying in my post was that just having the skills does not make you an instant success. Regardless of how much even you have played this game, if you are indeed r0, then unless you are with a guild group or group of friends, it is harder to get into a good group for PvP.

On top of that, the new players are taken up another level in difficulty from your predicament. While you have experience with the game, despite not having a rank in one specific area of it. A new player does not have any experience. Also you have more connections with players in the game, where a new player has one or none. You are more likely to get PvP group and be successful because of these things

Not only is finding a PvP group difficult for a new player, once they do find that group, they are still new to the game, so they won't be able to perform and assist their group to a very high degree, and therefore decrease the chances of their group being successful.

I was not trying to insult anyone with the post you quoted, and I did not insult anyone with the post you quoted. I am sorry you took it that way.
TheMosesPHD is offline  
Old Sep 01, 2006, 12:29 AM // 00:29   #154
Lion's Arch Merchant
 
Metanoia's Avatar
 
Join Date: Feb 2006
Default

Quote:
Originally Posted by Chris Blackstar
Players like you are the reason why most new players quit. You feel that because you are r9+, you are experenced, and R0 players are noobs, well hate to break it to you, but players who don't play just HA, will be R0 also, but they are not noobs, not by a long shot.

Players that only play HA and only use cookie cutter build to easly obtain fame and think they are experenced are just as new as a new player can be. I think HA should be revamped as a part of this new update to skills being released, so new players truely have a chance to expore the skills and learn them, instead of being forced to use predetermined builds, which by the way do not exist on the PvP build page of character creation, to explore.

Just a to let you know, I am rank 0, but I have been playing this game since before it's inception, I am not a noob, but according to you I would be, thus the fatal flaw in the system.
Be reasonable. If you have nothing to go by but their rank, of course it should be assumed that the player with higher rank will be more experienced.
Although, in my opinion, talking to people is a much better indicator of skill and understanding than someone's rank.

Edit: Nevermind.
Metanoia is offline  
Old Sep 01, 2006, 12:37 AM // 00:37   #155
Jungle Guide
 
lg5000's Avatar
 
Join Date: Jul 2005
Location: Australia
Default

While I wasn't sure how to react to this addition when I first heared about it, I now think it's a good idea and not too expensive.

For someone who only pvps (weird lot you guys are) it give them the ability to pick up Nightfall and NOT have to buy Prophecies just for the prophecies only skills, and I'm hoping the same will happen for Factions and chapters further down the line, after the new chapter comes out.

As for the cost, well, it costs about the same as an unlocked copy of prophecies, so the player gets to decide if they want to interact in the pve part (and unlock skills manually) or buy just the skills for pvp.

For those who pve.. well.. we're still going to buy the next chapter, and the next, but for content more than for skills, (cause pve is just soo easy) so this really doesn't affect us.

So all up, I don't think the change is bad.
lg5000 is offline  
Old Sep 01, 2006, 12:37 AM // 00:37   #156
Banned
 
Join Date: Jan 2006
Location: Near Atlanta GA
Guild: MVoA
Profession: N/Me
Default

When I make a PVP-only character, why dont I have access to all available skills already? Why are we unlocking skills to use in a PVP game? Its not going to affect the PVE enviornment in anwyway. From a PVP-only standpoint, why weren't the skills from Prophecies brought over into Factions. I thought they idea for getting Bal. Faction was people would play and practice. What I am seeing now is that, I can pay extra for a part of the game that should already be there? All the skills for PVP should have been on there when I bought Factions. Now Anet is selling the game piece by piece.... Not that I PVP enough to care, but I think ANET is changeing Philosphy on us...
Energizer Deth Buni is offline  
Old Sep 01, 2006, 12:38 AM // 00:38   #157
ArenaNet
 
Gaile Gray's Avatar
 
Join Date: Feb 2005
Default

Quote:
Originally Posted by Age
There is just one thing I just looked at the store and the Monk and Necromancer line of skills were not there.This is unless you buy the whole line up at 39.99 then you get them.I guess they will have to update it.
We had a glitch with the Monk and Necro skills that we just fixed. We're good to go on those with the new build. Thanks for pointing this out.
__________________
Gaile Gray
Support Liaison
ArenaNet
Gaile Gray is offline  
Old Sep 01, 2006, 12:39 AM // 00:39   #158
Core Guru
 
Join Date: Feb 2005
Default

So long as anet doesn't get greedy and pull stunts like making elite skill cap bosses insanely hard to kill, or surrounded by hordes of mobs so capping is impossible and you resort to buying the skill unlocks, i'm ok with it. However, once signs start to show in game that anet is leaning towards pulling stunts for money and affecting gameplay, it'll be time to start to look for another game.
trialist is offline  
Old Sep 01, 2006, 12:40 AM // 00:40   #159
ArenaNet
 
Gaile Gray's Avatar
 
Join Date: Feb 2005
Default

Quote:
Originally Posted by trialist
So long as anet doesn't get greedy and pull stunts like making elite skill cap bosses insanely hard to kill, or surrounded by hordes of mobs so capping is impossible and you resort to buying the skill unlocks, i'm ok with it. However, once signs start to show in game that anet is leaning towards pulling stunts for money and affecting gameplay, it'll be time to start to look for another game.
I truly and honestly do not see that ever happening. We're gamers, too, and we can smell cheese a mile away. Engaging in such a stunt is just not our style, and I think your faith that we wouldn't do that is entirely well placed.
__________________
Gaile Gray
Support Liaison
ArenaNet
Gaile Gray is offline  
Old Sep 01, 2006, 12:41 AM // 00:41   #160
Frost Gate Guardian
 
Join Date: Feb 2006
Location: USA
Guild: The Primevil Spartans
Profession: A/
Default

Horrible idea....just plain horrible this is pretty much the most disappointing thing besides the horrible lag that has been happening. So now, anyone with 40 bucks can unlock all prophecies skills, something it took us pvpers months to do. I personally have 230k plus balth faction, and now it seems like its just gonna go down the drain. I put all that work in and now anyone with a few bucks can just skip all that and buy the skills. Pvp is going to pretty differnt now, so many people are going to have all these skills and not be able to do anything with them. ...why cant they listen to our concerns and ideas for updates instead of just doing something out of the blue like this.
achilles ankle is offline  
Closed Thread

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 09:43 PM // 21:43.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("